Glad you liked it, I noticed you tried it as soon as I posted it up!
Thank you once again. I was weary about making an outright clone, but I felt pretty excited when I had the idea of combining time with the numbers. To be honest, there is still the issue with the second orb perhaps being too destructive when it comes to someone creating an elaborate chain. I also considered possibly allowing orb promotion to carry a chain, but that may make it too easy to accidentally chain. Currently, garbage orbs can also turn into time orbs -- this may change if hardcore chaining players find this annoying.
It's true, Droptype is pretty modest in the beginning. In Orbtime however, I reduced the amount of discs you have in Normal mode compared to Drop7 because of the help you can get with the minute and second orbs. Try a strategy where you immediately clear orbs of smaller numbers and leave larger number orbs to naturally disappear when you level up. I also released the game on a dreaded 1-day where all day orbs are 1's, so it's a bit more difficult than normal.
Ah, you spotted the level indicator. I tried having a level up banner show, but all it did was obstruct my view when a level up caused the new garbage blocks to immediately become numbered orbs and possibly chain.